| The Red Right Hand
RESIDENT EVIL: EXTINCTION
Well, this is the third instalment in the Resident Evil series and it is as mediocre as I had expected it to be. Despite this being the first trilogy to spawn from a video game series, Resi 3: Extinction seems to have stolen from almost everything but the games. Elements from Day Of The Dead (domesticating zombies in an underground, military facility), Mad Max (the whole desert setting) and Alien Resurrection (cloning main character for diabolical DNA-based purposes) can be found from start to finish. The original elements of the story are just as formulaic; amidst the "should we travel the abandoned highways forever or settle down somewhere" issue is disputed as various characters are randomly killed off - guy gets bitten, doesn't tell anyone, audience hates him; another guy gets bitten, does the noble thing, everyone cheers.
The story is set some time after the God-awful Resident Evil: Apocalypse, apparently the infection has spread and the world has turned to dust. Those who have survived only do so by staying on the move, roaming about the wasteland that was once the United States; big whoop! Unlike the second film, which relied heavily on bad acting and over-the-top stunts & action pieces, Extinction focuses on the success of the first film and amplifies the stylisation of the cinematography. I actually thought the first film was rather well done, bar the naff CG-licker at the end and saw it as a fairly loyal retelling of the world created for the Playstion [PSX] and I'm glad to see that the director of this outing, Russell Malcahy (of Highlander fame) has tried to retain as many over-the-top sequences as possible, while still maintaining the elements that made the original so good.
The problems lie in the fact that it's nothing new and the end is a little anti-climactic, simply serving as a springboard for a final instalment. The Mad Max / Land Of The Dead wasteland idea is fairly interesting, as is the concept of veering away from small corridors and night-settings in favour of the bright open plains of the desert but can't really replace the feeling that this film is lacking in a great deal. The characters are stereotypical and poorly developed, the action is moderately impressive but ultimately too flawed to provide any elements of realism (see the highlighted scene below for two examples). To finish up, I have three points to make, three points of stupidity that made me cringe and slink into my seat. Firstly, the poster above states, "One Women." I'm not even sure where to start with this one but the fact that it is in circulation as printed above is an immense achievement for 'tards everywhere. Secondly, toward the end of the film, we discover that one of the central Umbrella Corporation bases is buried deep beneath Tokyo. My issue is with the various signs above ground, which are simply a selection of ideograms that don't actually form proper words or sentences, relevant to whatever it is they may be advertising. Finally, Claire [Larter] (as a fan of the games I can claim she is definitely not Claire Redfield - not just regarding looks but personality and attitude) gets into the helicopter, that she somehow knows how to operate, with about five other people and heads for Alaska. Nevada to Alaska via helicopter... anyone else see what's wrong here?
12th October 2007
The Scene To Look Out For:
Two scenes for you; ones that demonstrate complete lack of forethought or ingenuity of any kind; the first is the crow scene. Finally, after all these years, the crows have started to feast on the dead and are now crazed killers. Luckily for our cast, they only crop up once. Poorly done, they look awful but the best part is the transportation of survivors from truck-to-truck, in which only 2-3 crows bother to attack them, instead of those all-tempting barred windows. The best part is when people fire at a few of them; as if that will stop a swarm. The second happens about 20 minutes later; having investigated the desolated ruins of Las Vegas, our team of marauders stumble across a large industrial container that's whining. As the door bursts open, our heroes stare into the black emptiness of the box. Naturally, a plethora of zombies run loose from the crate and wreak havoc. My issue is with the very empty looking box that is seemingly housing 70-odd zombies. Maybe they fold down for storage purposes, who knows?
Albert Wesker [Jason O'Mara]; a completely unnecessary part but I enjoyed it because he featured heavily in the games as a complete arsehole. Of all the characters that feature in the games, this is the most accurate performance... all four minutes of it.
"I know who you are. I met your sister, she was a homicidal bitch"
In A Few Words:
"Nowhere near as good as the original but thank God it wasn't another Apocalypse"